Update v0.3.2
Dungeon World » Devlog
I wanted the next update to coincide with the game being published on Steam, but it's going to take me a little longer than I thought, so here's the latest (this time for real) update with the work from the past few months.
- Season system (definitive): The initial 3 seasons are now randomized, and their respective spawns are balanced.
- Change skies generation: In the skies, there are remnants of walls that will make exploration a bit more challenging.
- New mobs & items: Crows that adore corpses and mushrooms that sharpen your senses.
- General QA & balance: Escape button, inventory size, world border, etc.
- Many bugs fixed: Shooting star forecast, stuck followers, X-day popup when it doesn't belong, etc.
There's still more content in progress that will be ready for when I publish the Early Access. By then, I plan to share a roadmap outlining future features and a clear comparison between the demo version and the full one. Thanks for the support so far!
Files
dungeon-world-linux.zip 50 MB
Version v0.3.2 Apr 08, 2024
dungeon-world-windows.zip 35 MB
Version v0.3.2 Apr 08, 2024
Dungeon World
Turn based roguelike with sandbox elements
Status | In development |
Author | fbrzd |
Genre | Adventure, Role Playing |
Tags | Dungeon Crawler, Exploration, Open World, Pixel Art, Procedural Generation, Retro, Roguelike, Sandbox, Turn-based |
More posts
- Steam Launch (v0.4.0)!Jun 24, 2024
- Update v0.3.3 & WishlistMay 21, 2024
- Final Update (until Early Access) & DiscordJan 03, 2024
- Major Update v0.2.0Apr 22, 2023
- ChangeLogMar 22, 2023
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