Update v0.3.2


I wanted the next update to coincide with the game being published on Steam, but it's going to take me a little longer than I thought, so here's the latest (this time for real) update with the work from the past few months.

  • Season system (definitive): The initial 3 seasons are now randomized, and their respective spawns are balanced.
  • Change skies generation: In the skies, there are remnants of walls that will make exploration a bit more challenging.
  • New mobs & items: Crows that adore corpses and mushrooms that sharpen your senses.
  • General QA & balance: Escape button, inventory size, world border, etc.
  • Many bugs fixed: Shooting star forecast, stuck followers, X-day popup when it doesn't belong, etc.

There's still more content in progress that will be ready for when I publish the Early Access. By then, I plan to share a roadmap outlining future features and a clear comparison between the demo version and the full one. Thanks for the support so far!

Files

dungeon-world-linux.zip 48 MB
Version v0.3.2 27 days ago
dungeon-world-windows.zip 33 MB
Version v0.3.2 27 days ago

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